Dark Pact is supposed to let you reanimate 4 more minnion, at the cost of preventing you from using summon spells. Undeath’s implementation of the “Dark Pact” ability is also problematic. This means that if those mods are loaded before Undeath, undeath will cause issues with those mods. For example, Aurora and Corpse Preparation both make necessary edits to vanilla spells, spells which Undeath edits too. This means that Undeath could overwrite other mods which NEED to overwrite those records, causing inconsistency and bugs. The mod makes wild edits to things not even relevant to the mod, editing vanilla spells and some npc templates. This flawed scripting creates inconsistency in the phylactery regeneration ability, causing it to not work for fall damage or for simply taking too much damage. The dark resurgence ability is also scripted poorly, firing onhit instead of making the player essential via ref alias and having a onbleedout function. This is a wholly unnecessary burden to script load. Undeath has very inefficient scripting : it uses a 10second onupdate loop for very minor features. It includes clunky and inefficient scripting, as well as dirty edits. Undeath is an awesome and ambitious mod, but sadly it has not been updated in 4 years, and has a lot of bad modding techniques making it a very dirty mod.
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